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- It was on the night of 21-Dec-97, when no creatures were stirring, and all was
- silent. Suddenly, Garfield jumped out from behind a rock and wouldnt stop
- shouting about "CBATNAMdemo..." until I was forced to knock them out:
- -> CBATNAM Team,
-
- -> Just had another thought and since I plan on completing my stage
- -> tomorrow, thought I'd consult with you guys now...
-
- -> How are we handling the demo-version of CBATNAM? As in the
- -> demo Mush sends out for CoverDisks and such.
-
- -> Obviously, we can't be giving out the full game, so I assume we (the
- -> stage-programmers) are to be supporting a demo-version, correct?
-
- -> Just want to make sure this is what you want, although I don't see
- -> how else we could do it as effectively...
-
- -> It's no problem, just give me another flag (DEMO) and if it's true
- -> I'll limit the duration of the game-play to about 30 seconds of Phase
- -> One (or maybe ten seconds each of Phases 1, 2 and 3)...
-
- -> I think this would be just enough to "bait" the player into purchasing
- -> the full version. We have five stages, so if we all gave a 30-second
- -> preview then we'd have a solid two and one-half minute playable-
- -> demo. Actually, we could reserve the Bonus Stage for the
- -> registered users (more incentive to order the full version), but I
- -> have enough to think about, so you guys can sort that out... :-)
- ->
-
- -> Anyway, just give me some feedback guys (Giark, Mush)... should
- -> I go ahead and add this demo-mode support?
-
- -> If this has already been discussed then I apologize - I missed it...
-
- A flag which supports the demo mode will be fine, say, 15 secnds. Ill be
- playing with the code a bit anyhow for the demo version, so i'll be cutting
- unused bits out. Should also show a still of the boss, and some text about it
- so the player gets to miss out n the fun, hehe!
-
- Andrew "Mushroom" Kellett
- --
- Email: Andy Kellett <mushypd@redrose.net> Team *AMOS* + IAPA Team *AMIGA*
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